+1 DEX and +3 HIT per level. An arrow that lands is worth two.
- DEX
- 1.00 per level
- HIT
- 3.00 per level
Requires level 1
Fast attacks and high accuracy (DEX/AGI). Starts with a bow.
+1 DEX and +3 HIT per level. An arrow that lands is worth two.
Requires level 1
Aims for the soft spot: +4 ATK and +0.5% crit per level.
Requires level 1
Two arrows in one motion, every 5 seconds.
Requires level 5 · after Owl's Eye 3
Draws the string to its limit before letting go. A single, much stronger shot.
Requires level 10 · after Vulture's Eye 3
Bow to the sky: up to 4 enemies at once.
Requires level 20 · after Double Strafe 5
An arrow that pierces two enemies in a row. Slow aim, huge blow.
Requires level 30 · after Double Strafe 7
+3% attack speed and +5 FLEE per level.
Requires level 1
Wind-enchanted tip. Earth has no answer for it.
Requires level 15 · after Wind Walk 3
A water-enchanted tip. For what the wind arrow can't solve.
Requires level 25 · after Elemental Arrow 3