Hauling a cart all day hits differently: +5 ATK per level.
- Attack
- 5.00 per level
Requires level 1
Sturdy and sells items for more gold (+10%). Starts with a hand axe.
Hauling a cart all day hits differently: +5 ATK per level.
Requires level 1
+1 VIT and +3% max HP per level.
Requires level 1
An axe swing with profit behind it, every 6 seconds.
Requires level 5 · after Hard Hands 3
Two fistfuls of coin in the enemy's face. The gold comes back; the bruise doesn't.
Requires level 10 · after Hard Hands 5
Spins the cart over up to 3 enemies. Don't ask how.
Requires level 20 · after Mammonite 5
Slams the hammer into the ground and the earth shakes under four enemies.
Requires level 30 · after Cart Revolution 3
+4 MATK and +1% resistance per level.
Requires level 1
Thrown poison. Great on plants and shelled things, awful on undead.
Requires level 15 · after Alchemy Lore 3
A flask of alchemical fire that bursts on three enemies. Magic, fire.
Requires level 25 · after Acid Flask 3